Gamification Brand cards · Optional prize wheel

Memory Game + Prize Wheel.

The cards are your products. Memorizing is the rule of the game.

The player flips pair after pair until every match is found, and walks away remembering what the brand has to offer. Whoever closes the challenge can move on to the prize wheel, an optional stage of the activation.

01 / Find the pairs
02 / Spin the wheel
01 · Context

The product panel nobody reads.

The brand prints the entire portfolio on the booth wall and people walk right past. The memory game takes another route: each product becomes a card, and to win, the player has to look at every one of them twice. They are not being informed, they are trying to win. And they memorize along the way.

Card 01
Portfolio product
Card 02
Benefit in one line
Card 03
Campaign asset
Card 04
Brand identity element
02 · How it works

Find the pairs.
Take the prize.

Everyone already knows how to play, so there is no explaining and no time lost on instructions. The player walks up, touches the screen and the round starts. The wheel at the end comes in when the brand wants to hand out prizes.

Step 01 · The game

Flip, compare, memorize.

The cards carry the products, the benefits and the brand identity. The player has to find every pair within the rules set for the activation, and each attempt is one more contact with the campaign content.

01 / The pairs
Step 02 · The prize, optional

Finish it, spin the wheel.

Whoever closes the challenge moves on to the wheel loaded with the campaign giveaways, touches the center and finds out on the spot what they won. This stage is optional: the brand can stop at the game result or use it to distribute prizes.

02 / The wheel
03 · The challenge rule

You decide what makes it hard.

Difficulty is calibrated with the brand before the event, according to the expected flow and the number of prizes available. It is what controls the pace of the booth.

Attempts

Maximum number of moves allowed to close every pair.

Time

Countdown that adds urgency and keeps the round short.

Score

Scoreboard that opens the way to a ranking and a contest between participants.

04 · Data

The contact comes from people who chose to play.

Registration is optional and happens inside an experience the person came looking for. The fields are defined with the brand, according to what the sales team needs afterwards.

01

Fields made to measure.

Email, phone, company, job title and whatever else makes sense for the campaign.

02

Context included.

The contact arrives with the match performance and the prize won.

03

Database ready.

A consolidated list at the end of the event, ready for the team to continue the conversation.

05 · Where it runs

The same game, sized to your space.

From the participant's own phone to a totem that owns the booth, and also at events with no in-person audience. Choosing the format is a sizing conversation, held before the event.

The booth in motion

Screens for every booth.

Totems in eight sizes, chosen according to the space available and how far away the audience walks by.

10"15"23"27" 32"43"55"65"

And without a totem too.

  • QR code, with people playing on their own phone
  • Tablet in the staff's hands, to approach whoever is walking by
  • Open link for virtual events and remote activations
  • Several simultaneous stations, sharing the same database
06 · Result for the brand

The portfolio gets in through the game.

Nobody stops to hear about a product, but everybody stops to play. In every round the brand is seen card by card, and at the end a contact is left behind.

01

Product memorized.

The mechanic forces repetition, and repetition is what fixes the brand in people's minds.

02

Zero explaining.

Everyone already knows how to play, so the team spends no time teaching the rules.

03

Movement in the space.

Whoever plays stays and whoever waits watches, which keeps the booth full.

04

Lead with consent.

A contact handed over by someone interested enough to play to the end.

05

Cards made to measure.

Products, benefits and campaign, swapped for each activation with no production cost.

06

Controlled pace.

Rules and prizes adjusted to the expected flow of participants.

07 · What T3i designed

The building blocks of the solution.

Cards, rules, prizes, registration and operation, built together with the brand before the event starts.

01
Custom cards.
02
Difficulty grid.
03
Challenge rule.
04
Prize stage.
05
Lead registration.
06
Campaign identity.
07
Totem, tablet or QR.
08
Team on site.
Open briefing

Turn your portfolio
into a game.

T3i builds the cards from your material, sets the rules and runs the activation in the right format for your space.

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