Gamification Giveaway + Data · Branded machine

Claw Machine.

A giveaway handed over at the counter disappears. A giveaway won, nobody forgets.

The machine dressed in the brand identity. The participant signs up, plays, grabs the ball and only then finds out which giveaway they won.

01 / Approach
02 / Sign up and play
03 / Reveal the giveaway
01 · Context

Nobody tells anyone they got a tote bag.

A giveaway handed over at the counter lasts as long as it takes to leave the booth. The same giveaway won in a play becomes a story, a crowd cheering around it and a video on someone's phone. The claw machine turns a handout into a contest, with nothing to explain: everybody already knows how to play.

02 · How it works

Three moves.
A giveaway nobody saw coming.

From approach to reveal, the whole experience takes less than two minutes, with the brand present at every step.

Step 01 · Approach

The machine wears the brand.

Customized with the campaign identity, lit up and full of colorful balls, it pulls people in from a distance. The participant walks up out of curiosity, before the team says a word.

01 / Custom machine Participant walking up to the claw machine customized with the brand identity
Step 02 · Sign-up and play

They sign up and play.

Sign-up is optional and quick, with data collected under LGPD, the Brazilian data protection law. After that, the claw is theirs. The attempt is short, tense and watched by everyone around.

02 / The play Participant playing the claw machine during the event
Step 03 · Reveal

The ball tells the prize.

Inside each ball is the name of the giveaway the person just won. The reveal happens in front of everyone, and that is when the celebration comes.

03 / Giveaway revealed Participant holding the ball with the giveaway they won
03 · Live

Two plays. The same reaction.

The tension of the claw coming down and the celebration of whoever gets it. That is the moment the crowd films and the brand takes home.

Participant 01 The win
Participant 02 The handover
04 · Result for the brand

The same giveaway, with far more return.

The brand was going to hand out the giveaway anyway. Put inside the machine, it starts buying dwell time, consented data and organic content.

01

Attracts without a pitch.

The lit machine calls people over from a distance, with no one working the door.

02

Movement in the space.

Whoever plays stays, and so does whoever watches. The booth gets an audience instead of foot traffic.

03

Data with consent.

Optional, quick sign-up, within LGPD, traded for an experience the person actually wants.

04

Emotion at the reveal.

The giveaway hidden in the ball creates surprise, cheering and celebration in front of everyone.

05

Organic content.

The play gets filmed by the people around it and travels without the brand asking.

06

A giveaway that sticks.

The person did not receive it, they won it. That is a different relationship with the same object.

05 · What T3i engineered

The building blocks of the solution.

Machine, visual identity, prize mechanics, sign-up and on-site operation, all under the same engineering.

01
Custom machine.
02
Campaign identity.
03
Prize mechanics.
04
Balls with the giveaway inside.
05
Sign-up within LGPD.
06
Difficulty tuning.
07
Team on site.
08
Contact database.
Open briefing

Turn your giveaway
into a win.

T3i customizes the machine, defines the prize mechanics and runs the activation at your event.

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